SWiSHmax 2003.09.01 BETAPlayer CSceneObjScene_1 CTextObjartistCCharObje???V@??l???V@??t???V@??i???V@??T???V@??'y:?,e<6]3?DȜO@ g-@?V@'y:?6]3? Arial$ffTitleY@/titlee???V@??l???V@??t???V@??i???V@??T???V@??'y:?,e<6]3?R~P@ēQv@?V@'y:?6]3? Arial$TitleY@/ CSpriteObjlev CGraphicObj???V@??  CShapeWithStyle CShapeRecordCEdge''  CFillSolid!$ ???V@??Y@?)I;<@e}P?~ډV)@ 0:M@?V@?@e}P? ??V@??<}7W?(Ni<]vz?DȜO@B.BF@?V@<}7W?]vz? ')(c)c))()(c/"02/???V@??Y@???V@?? CEventAtFrame onFrame (1) { // Create bars from lev Sprite for (i=0; i < 18; i++) { lev.duplicateSprite("b"+i,i+1); s = eval("b"+i); s._x = 20 + i*5; } // Hide lev lev._visible = 0; // Load sound movie on level 1 loadMovieNum("test.swf",1); }#4 onFrame (2) {z // Update title and artist objects with sound movie data title = _level1.Title; artist = _level1.Artist; }%4 onFrame (3) { // Change bars positions according to spectrum data for (i=0; i < 18; i++) { s = eval("b"+i); s._y = 60 - eval("_level1.s"+i) * 2; } gotoSceneAndPlay("<current scene>",2); } '_@@Q@(@3Sounds,cvid ?<?t@&@?V@??DILBERTSwift&@@4@